Crackdown 2 Gets In on the Zombie Craze

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The first off details about Crackdown 2 have finally surfaced, and IT looks like Tough Games' subsequence leave deliver often more of the one as the first game, with one key departure: there are zombies neck-deep.

Zombies, zombies, zombies. They'ray on your lawn, they're in your movies, they'Re in every other videogame you trifle. Who knows if werewolves are the next big thing or not, but zombies aren't going away any time soon, IT looks like. Even Crackdown's acquiring in on the zombie hysteria. According to declared details picked from Game Informer's cover story happening the spunky, Crackdown's Pacific Ocean Metropolis will equal overcome by a wave of the undead in its sequel.

Apparently the premise of Crackdown 2 goes like this: after defeating all three gangs in the first Crackdown, things haven't been going so well. Some kind of virus broke out in parts of the metropolis, sending a good portion of population into zombieland. Naturally, citizens aren't happy all but this and how the Agency handled it, and so some of them start a new work party, leading to a 3-way war between the Agency, the civilian gang, and the zombie horde.

Since things aren't exactly peaceful in Pacific City, the city has undergone some changes. The roadstead and architecture are all the same mostly, simply some of it has been destroyed and peeling amidst all the chaos. Supply Points, the hubs disseminate out around the City you ill-used to store weapons and stock ammo, are no longer – you can now call in new weapons and supplies from anywhere.

Speech production of weapons, they'll embody in often greater diverseness in Crackdown 2. No more whoring the rocket launcher for the entire game – there's a new shotgun, a railing gun and sticky grenades, to list a few of the red-hot armaments you'll acquire. As for how you'll skill up your affinities with those weapons, it'll work the comparable way as in Crackdown, where you pull in orbs for using certain abilities to boost them.

Carbon monoxide-op will underpin four-players, as was previously revealed, and the game bequeath be built around atomic number 27-op shimmer much more than the first Crackdown. Thither bequeath also be a 16-player deathmatch mode which is supposedly quite an bit of fun and features a Neo Warfare-style character progression system.

Overall information technology sounds like more of the Crackdown formula we know and love, plus zombies. And while I'm American Samoa sick of zombies as everyone else, I have to enunciat that the idea of picking dormie a zombie corpse and throwing it off the tipto of a skyscraper sounds pretty damn fun.

[Via CVG]

https://www.escapistmagazine.com/crackdown-2-gets-in-on-the-zombie-craze/

Source: https://www.escapistmagazine.com/crackdown-2-gets-in-on-the-zombie-craze/

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